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Andromeda is a 3D Side-scroller Action Platformer developed by Chico State Game Studios. This was a student project for my Spring 2017 Advanced Game Development class. The game was designed to be similar to other tough 2D Action Platformers like Mega Man X and Super Meat Boy. Each level in Andromeda has an elemental theme and requires the player to learn a new ability to successfully obtain ancient treasures. As a level designer on the project, I was assigned to work on the game’s Air themed level which focused around a dash mechanic.
The design of my map was largely inspired by the Air Level form Mega Man 2. I thought the large distances that players have to jump between each floating platforms in Mega Man's level really lend themselves to the dash mechanic -- including the hidden floating obstacles that are obscured by clouds. I thought these elements help make the level more challenging.
p r o j e c t d u t i e s :
Design the 2D map and documentation of events and objectives for authored level.
Build and develop level from the initial “gray boxing” phase in Maya to the meshing phase in Unity.
Implement gameplay events and obstacles using level specific game components.
Coordinate with programmers and artists to implement new features and art assets.
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