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e x p e r i e n c e : 

Camasutra | Casey's Condo | VR Unreal Developer

  • Design and implement virtual hand interaction with a variety of objects and main character mesh.

  • Implement NPC behavior, UI systems, and narrative experience.

  • Design and build project's code architecture, refactor previous blueprints for maintainability and extensibility.

  • Optimize environment using Unreal's performance and profiling tools to improve real-time performance for VR. 

  • Coordinate with 3D modeler to implement and update skeletal rigs and character meshes for non-playable characters.

Fenrir Studios | Dark Storm: Ascension | Level Designer

  • Design 2D maps and documentation of events and objectives for authored levels.

  • Build and develop levels from the initial BSP blockout phase to the meshing phase.

  • Optimize authored levels using Unreal's performance and profiling tools to improve real-time performance. 

  • Script gameplay events and enemy pathing using Blueprints.

  • Coordinate with programmers and artists to implement new features and art assets.

s k i l l s :
  • Tortoise SVN, Perforce

  • Trello

  • Bilingual (English and Spanish)

  • Unity 3D

  • Unreal Engine 4

  • C#, Blueprints

  • Adobe Photoshop

  • Agile/Scrum

California State University, Chico; August 2014 - May 2017 Computer Animation and Game Development

Santa Monica College; August 2011 - December 2013

Liberal Arts: Art and Humanities

 e d u c a t i o n :

© 2017 by Joshua Salcido. Created with Wix.com
 

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