JOSHUA SALCIDO
game developer
e x p e r i e n c e :
Camasutra | Casey's Condo | VR Unreal Developer
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Design and implement virtual hand interaction with a variety of objects and main character mesh.
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Implement NPC behavior, UI systems, and narrative experience.
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Design and build project's code architecture, refactor previous blueprints for maintainability and extensibility.
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Optimize environment using Unreal's performance and profiling tools to improve real-time performance for VR.
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Coordinate with 3D modeler to implement and update skeletal rigs and character meshes for non-playable characters.
Fenrir Studios | Dark Storm: Ascension | Level Designer
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Design 2D maps and documentation of events and objectives for authored levels.
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Build and develop levels from the initial BSP blockout phase to the meshing phase.
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Optimize authored levels using Unreal's performance and profiling tools to improve real-time performance.
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Script gameplay events and enemy pathing using Blueprints.
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Coordinate with programmers and artists to implement new features and art assets.
s k i l l s :
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Tortoise SVN, Perforce
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Trello
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Bilingual (English and Spanish)
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Unity 3D
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Unreal Engine 4
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C#, Blueprints
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Adobe Photoshop
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Agile/Scrum
California State University, Chico; August 2014 - May 2017 Computer Animation and Game Development
Santa Monica College; August 2011 - December 2013
Liberal Arts: Art and Humanities