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o p e r a t i o n : a c o r n

g a m e  p r o g r a m m e r

udk // kismet // u n r e a l s c r i p t

d e s c r i p t i o n :

Operation: ACORN is a 3rd-person Adventure Platformer in the vein of Crash Bandicoot and Super Mario 64. This project was developed in UDK with a few other students from the Game Development Club at Santa Monica College. As the Game Scripter on Operation: ACORN, my tasks were to implement the game’s character controller, a few scripted events, and a couple other tasks in Kismet.

 

Since Operation: ACORN was built using the Unreal Tournament base game found in UDK, I modified Epic’s character controller so it functioned similar to Crash. I also worked closely with the character modeler to integrate his character mesh and animations into the engine, and setting up the skeletal mesh and animsets for it. I also designed and help implement a unique health mechanic for Operation: ACORN which add another layer of urgency and complexity to the game's original health system.

 

p r o j e c t  d u t i e s :

  • Contributed to the design of the game’s mechanics.

  • Implemented player controller, “Hat” health system, teleport mechanic, and other core mechanics utilizing Kismet and Unrealscript.

  • Used Kismet to implement matinee sequences for cutscenes, including door puzzles.

  • Managed art pipeline by importing meshes, animations, 2D assets into UDK.

  • Coordinated with other programmers and artists to implement new features and assets.

d o w n l o a d  l i n k :

  • You can download and play Operation: ACORN  here  ***GAMEPAD REQUIRED***

d o c u m e n t a t i o n :

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