t h e b u n k e r
l e v e l d e s i g n e r // p r o g r a m m e r
u n r e a l e n g i n e 4 // b l u e p r i n t s
d e s c r i p t i o n :
The Bunker is a First-person Horror Stealth game developed for the PC by a team of four students. This was a project for our Fall 2015 Advanced Game Design class. We used Frictional Game’s Amnesia as a foundation for our core gameplay and mechanics, with a bigger focus on stealth. We decided that The Bunker's gameplay would be more engaging if it largely consisted of the player avoiding one active enemy in a dark enclosed space.
The objective of The Bunker is simple: to escape an abandoned WWII bunker, an unarmed player must find three fuses to turn on a power generator to escape through an old elevator. However, they must evade the blind creature that patrols the bunker’s corridors. As the player explores the environment, they’ll discover notes that serve as exposition for the world.
p r o j e c t d u t i e s :
Oversaw the project from the paper prototype to final electronic prototype.
Designed the 2D map and documentation of events and objectives for authored level.
Built and developed level from the initial BSP blockout phase to final meshing phase.
Implemented basic player controller, stamina system, enemy AI, and other core mechanics using Blueprints.
Scripted player objectives and enemy pathing using Blueprints.
Manage and coordinate a small team to successfully implement required features and assets to meet our milestones.
***DISCLAIMER: MOST OF THE PROPS IN THE "CAVE AREA" WERE FROM THE FREE "SOULS ASSET PACK" IN THE UNREAL STORE. THE REST OF OUR ASSETS WERE MADE BY OUR MODELERS.***
d o w n l o a d l i n k :
d o c u m e n t a t i o n :